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Old Apr 29, 2008, 02:13 AM // 02:13   #121
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Quote:
Originally Posted by mage767
Fine, let us keep Ursan Blessing so that everyone is happy, but let's make these changes:

1. All Elite area/dungeon bosses in HM (not in NM) have a new special skill called 'Blast Blessings'.

Blast Blessing: Monster Skill (spell) will cause all characters within earshot to lose all godly blessings/form converting them back to human form. It only makes them lose form, so if a person recharges energy to 10e, then he is free to use Ursan/Raven etc form again (but the boss can again remove it ).

This skill will NOT remove any HP/energy or existing enchantments. Just the form (so dervishes should be affected too)

Make it a '3 second' cast and 10 second recharge, lol.

2. Bosses using that spell can be interrupted to keep Ursan blessing alive (if there is a way *hint hint*)
gg for avatar dervishes..
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Old Apr 29, 2008, 02:15 AM // 02:15   #122
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This skill makes the game a little easier yes, but some classes that nobody would want can now enjoy the game and there's a lot less bicker when you do a HM run or elite mission. This argument never goes anywhere. One person will say "It ruined my awesome 100k+100e ambraces omg!" and someone else will say yay "yes I got vanquisher finally and all thanks to ursan!". I think once you beat a game you deserve a little help or extras and although ursan is gained much before beating EoTN it really is necessary for those HM dungeons. One great thing is HM FoW in 1 hour 20 minutes because a lot of people don't have the time to spend 5 hours in an elite mission area or don't want to. I don't see a point in nerfing the skill and the #1 reason people hate it is because it balanced the economy.

It gives people more of a chance than just a monk who solo farmed UW back in the day or troll farming to get that Obsidian armor. It's PvE the only thing it really hurts is the economy, you will never have to fight players with Ursan, and everyone including casual players can enjoy all areas of the game without having to spend half a hour to make a team and put the build together.

Why do people keep the QQ going when it's already fair and balanced. I don't agree with grinding the title to get a higher rank or max it but, anyone and everyone can use it and has a equal opportunity. I don't see any point in nerfing this skill.

Last edited by Thizzle; Apr 29, 2008 at 02:17 AM // 02:17..
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Old Apr 29, 2008, 06:02 AM // 06:02   #123
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Actually, I wouldn't mind it in pvp either. Simple e-denial turns them back, and you'd probably get them all going haxxors and rage quitting in the first match.

And you know they'd be the exact type of player that would over extend right past your back line. A nice crip shot and some degen and you can watch them hobbling after you. And when they turn back, you know they'd be just the type to spam heal sig. In the open. Right in front of you. With no cover
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Old Apr 29, 2008, 10:26 AM // 10:26   #124
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/notsigned

Waiting on prices of insc. chaos axes to drop
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Old Apr 29, 2008, 02:25 PM // 14:25   #125
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I agree that Ursan needs to be nerfed. I don't really care that other people are using it to make the game easier, but I can't seem to find a normal group for elite areas that don't want an Ursan.
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Old Apr 29, 2008, 08:21 PM // 20:21   #126
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psst its called a friends list.

my big problem with UB is that it made it so that you need the worst expasion to do high end areas easily.....so one would hope with ursans i watch retarted PUGers wipe quickly on areas that i do blanced and take over no problem.

/signed for the norn elits in PVP. it would be funny to see a ub group trying for halls. and also it would be funny to watch them in RA.

E-surge time.

please anet let us have this much fun with the skill.
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Old Apr 30, 2008, 12:12 PM // 12:12   #127
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This thread should be merged with the other how to nerf ursan thread, or one of the many ursan hater threads.



this is the how to nerf ursan thread and ideas on how to nerf it.
http://guildwarsguru.org/forum/showt...php?t=10272027

Last edited by IslandHermet; Apr 30, 2008 at 12:14 PM // 12:14..
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Old Apr 30, 2008, 12:35 PM // 12:35   #128
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Quote:
Originally Posted by Thizzle
This skill makes the game a little easier yes, but some classes that nobody would want can now enjoy the game and there's a lot less bicker when you do a HM run or elite mission.
And still nobody takes mesmers or assassins into groups. They take ursans.
Gee, that's nice, we have many different classes in ursan group but 6 out of 8 are running the same build.

Quote:
"yes I got vanquisher finally and all thanks to ursan!"
"Because I'm too bad to vanquish all of them w/o ridiculously overpowered skills".

Quote:
it really is necessary for those HM dungeons.
Rofl, see what ursan did to you there? Breaking news- Ursan produces bad players.
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Old Apr 30, 2008, 01:44 PM // 13:44   #129
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make 2 regions, one for players who wants to play with ursan and one for players who don't :P~
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Old Apr 30, 2008, 04:31 PM // 16:31   #130
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Quote:
Originally Posted by Thizzle
One great thing is HM FoW in 1 hour 20 minutes because a lot of people don't have the time to spend 5 hours in an elite mission area or don't want to.
If it takes you 5 hours to do FoW, you're doing it wrong. And FoW is much faster than 1hr 20min w/o ursan btw.
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Old Apr 30, 2008, 04:34 PM // 16:34   #131
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Quote:
Originally Posted by Thizzle
One great thing is HM FoW in 1 hour 20 minutes because a lot of people don't have the time to spend 5 hours in an elite mission area or don't want to.
1:20 with Ursan?
How...bad...
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Old Apr 30, 2008, 04:52 PM // 16:52   #132
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the supporters of UB should go play Pacman.

bai
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Old Apr 30, 2008, 06:42 PM // 18:42   #133
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Quote:
Originally Posted by Thizzle
This skill makes the game a little easier yes, but some classes that nobody would want can now enjoy the game and there's a lot less bicker when you do a HM run or elite mission.
All professions have the ability and viability to succeed fully in Guild Wars. The only exception would be the Mesmer, but they only have to work slightly harder.

The only reasons these professions have trouble is because people think they suck. It's the same people who think that the Paragon is the worst and most nerfed profession (when it is actually probably the best damn class for PvE).

My #1 reason for hating it has nothing to do with the economy, by the way.
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Old Apr 30, 2008, 07:32 PM // 19:32   #134
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The way I see Ursan is a grind reducer, which we've asked for for years. I mean, consider the time it takes to do HM things with Ursan Versus Regular teams. The difference isn't that much for good players, but it adds up. Title grind has been made much easier because of it. Oh, and FYI, Vanquishing was already possible for bad players. Ursan made it possible for bad players with less time on their hands.
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Old Apr 30, 2008, 07:45 PM // 19:45   #135
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Quote:
Originally Posted by You can't see me
The way I see Ursan is a grind reducer, which we've asked for for years. I mean, consider the time it takes to do HM things with Ursan Versus Regular teams. The difference isn't that much for good players, but it adds up.
This is where I was lost: How does it "add up"? If you were good, you would go through things quickly...because you were good.

And if they wanted to reduce title grind, couldn't they just reduce the points needed for the titles?

Last edited by Bryant Again; Apr 30, 2008 at 07:48 PM // 19:48..
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Old Apr 30, 2008, 07:49 PM // 19:49   #136
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Quote:
Originally Posted by Bryant Again
This is where I was lost: How does it "add up"? If you were good, you would go through things quickly...because you were good.

And if they wanted to reduce title grind, couldn't they just reduce the points needed for the titles?
I'll set you back on track.

X Region Vanquish Time with Ursan: X minutes.
X Region Vanquish Time without Ursan, X + Y minutes.

When you do three regions, you get 3Y, which can add up to the point where you can do a whole other region in the time alloted to you for playtime.


On your edit, I think Arenanet may have seen that as a slap in the face for people who actually did get the full points. But keep in mind, reducing grind isn't Ursan's only function.

Last edited by You can't see me; Apr 30, 2008 at 07:55 PM // 19:55..
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Old Apr 30, 2008, 07:52 PM // 19:52   #137
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Quote:
Originally Posted by You can't see me
I'll set you back on track.

X Region Vanquish Time with Ursan: X minutes.
X Region Vanquish Time without Ursan, X + Y minutes.
Alright...How is this proven? If you're a good player with a good team then I don't think you'll notice much of a difference. If you're with H/H you may notice less of a difference.

And reducing grind is most certainly not Ursan's "only function."
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Old Apr 30, 2008, 07:54 PM // 19:54   #138
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Quote:
Originally Posted by Bryant Again
Alright...How is this proven? If you're a good player with a good team then I don't think you'll notice much of a difference. If you're with H/H you may notice less of a difference.
The "if" in that is the deciding factor. There are many more bad players who would notice a huge difference than good players who wouldn't. Is that a good thing to cater to bad players? Not to good players, but to Arenanet, players are paying customers, and catering to paying customers who may in turn pay more if they enjoy it is a good thing.

Also, I never claimed the reduction was ground breaking, it just makes a difference, large or small.

~Edit, the only function thing was a typo. That was meant to be and now is, "isn't".
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Old Apr 30, 2008, 08:00 PM // 20:00   #139
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wow still not closed? guess I'll get my +1 in

I've never used it, don't plan on using it, don't really care about those who do use it.
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Old Apr 30, 2008, 08:05 PM // 20:05   #140
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Quote:
Originally Posted by You can't see me
The "if" in that is the deciding factor. There are many more bad players who would notice a huge difference than good players who wouldn't. Is that a good thing to cater to bad players? Not to good players, but to Arenanet, players are paying customers, and catering to paying customers who may in turn pay more if they enjoy it is a good thing.
That's why many people consider a problem. It's not just providing the "bad" players a quicker time through areas that it takes a "good" player to complete, it's removing the incentive to even become "good". When a person sees that they can easily reach and complete any piece of content in the game, why would they have to improve? They probably even don't know how "easy" they have it (if they don't consider it easy already, then oh god).

And when has catering to the "bad" players ever been a good idea? If Blizzard went ahead and added all the suggestions that would essentially make WoW as easy as rolling your face on the keyboard, then I don't think it would've been as successful as it is now.
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